![]() it would basically add an dmg cape for the enemies but if you aren't happy with that after a curtained point you you also could let it scale linearly again. Imo that would keep a healthy balance between the tow. I would suggest the we let armor of the enemies scale liner and the dmg output logarithmically We all know that the enemy scaling at certain level is totally f*** and armor means nothing anymore and getting constantly one shot issent fun to, some people take that as a welcome challenge other despise it so how are we going to fix it so that everyone is happy?
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